Local image experiments
€0
Try prompts, models, and looks on the GPU you already own.
Open-weight image models in the RenderBob app. No cloud bill.
Pricing
Run locally at no charge. Pay when you need speed, VRAM, larger models, or a fine-tune.
No pretend-free cloud. You pay for GPU time you actually use.
Experiment on your own hardware at no charge. Pay when you burst a job, run a larger model, or start a fine-tune.
€0
Try prompts, models, and looks on the GPU you already own.
Open-weight image models in the RenderBob app. No cloud bill.
€0
Iterate a few seconds of motion without renting a card.
Open video models on your machine. Length and quality follow local VRAM.
€0
Combine generation with editing until the style holds.
Same studio for models and cuts. Cloud is optional.
Metered GPU
Same workflow as local, on a bigger GPU when the clip is too heavy.
Illustrative: L4 about $0.49/hr, A100 about $1.99/hr. You pay for the run, not the app.
Metered GPU
Weights or a queue your tower cannot hold.
Pinned models and look, then extra VRAM and throughput in the cloud.
Paid cloud
Train a look on cloud GPUs when local hardware is not enough.
Fine-tunes and longer training jobs are billed as cloud GPU time.
Local is always free. Cloud prices depend on GPU class and duration. The numbers below are typical burst jobs, not quotes.
Most generative work should happen on the machine you already paid for. Cloud is for the pass that needs more VRAM, a bigger model, or a fine-tune.
You pay for GPU hours, not for a farm subscription. Larger models, faster gens, and fine-tunes are the paid path.
The app is free. Cloud GPU time is metered. Team burst work can be scoped as a pin-and-match job when you need ops around a deadline.
If you only burst occasionally, cloud is usually cheaper than buying another card. If you train or run huge batches every day, we will say so.
GPU hour rates are illustrative for private beta and can change. See the cloud page if you need a scoped burst for a deadline.
Small teams that share a look can pin models and burst together. We match a local reference, then run on cloud GPUs. This is not a Houdini/Maya pipeline hire.
Fine for daily experiments. A long video pass, a larger model, or a fine-tune ties up the box you also edit on.
Fast to try, locked to their models, and billed whether or not you could have run it locally. RenderBob starts on your machine.
You keep the graph, the CUDA nights, and the version drift. RenderBob keeps Comfy-class power under the hood and moves the same look to cloud GPUs when you ask.
Yes. You pay when you use cloud GPUs, larger models, faster gens, or a fine-tune.
No. Beta access to the app can be free. Cloud compute is metered.
Illustrative private-beta rates: L4 about $0.49/hr and A100 about $1.99/hr. The live rate is shown before you confirm a cloud run.
Yes. Cloud usage produces an EU VAT invoice from TraynMe OÜ.
You are not charged for that failed run. Successful outputs stay in the project.
No. Graphs stay under the hood. You can bring a workflow later if you want.